Level design is also good as they become larger, more intricate and feature more cops and obstacles as the game progresses. This isn’t necessarily bad, and seems to stem from a desire to keep the gameplay challenging over its short length, but it can deprive you of that sense of mastery of each level. The thing is, the game randomises the location of objectives each time you’re caught, meaning that when you restart a mission, you must reevaluate your approach. It’s the type of game that requires mastery of level-design, where the reward and gratification comes from remembering the enemy search patterns and where each piece of evidence and body are. The newspaper thrown on your porch fleshes out the consequences of the crimes you’ve helped clean-up reading that the local newspaper has a new editor-in-chief the day after you’ve cleaned blood of the floor in the local newspaper office demonstrates connectivity between what you do and what happens in the world you inhabit. The house also acts like a hub, serving mainly as a place to receive telephone calls for new jobs and view your ‘trophies’, which are essentially visual cues to previously completed missions. It’s a nice way to splinter his gritty and illegal work with his wholesome home life and highlights that, when not hoovering blood and shifting corpses, he is a nice guy. Each mission is segmented by time spent at the home Bob shares with his mother where they talk about and watch boxing. Serial Cleaner shares a similar narrative structure to Hotline Miami. ![]() If you’re spotted, the police will pursue you and, when caught, you fail and must restart. By the time you get to each mission, the cops are already searching the area, their line-of-sight represented in Metal Gear Solid-esque vision cones, and you must navigate each area, collecting bodies and evidence and, oddly, hoovering up blood stains. You play Bob Leaner – referred to in game as ‘The Cleaner’, who receives telephone calls from nefarious folk, asking him to go and clean various murder scenes. They are both top-down titles that rely on the player being particularly skilful, albeit one game focuses on murder, and the other on the cleaning after a murder. The thing is, I don’t want to harp on about any comparisons between Serial Cleaner and the Hotline Miami games. ![]() ![]() Admittedly, it’s not very catchy, but it succinctly sums up my first impressions of Serial Cleaner. I’ve been trying to think of an elevator pitch for Serial Cleaner but the best I can come up with is “the thing that happens after a Hotline Miami mission”.
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